Hello everyone!
This is a request to show the player’s actual attack power when joining a mushroom, not just everyone’s attack power at the bottom right.
How many times have you gone to join a mushroom and realized only after you had pikmin stuck waiting to claim spoils from a previous mushroom?
How many times have you wanted to join a mushroom with a strict attack power and had to break out the calculator or do the math in your head to see if you had the exact attack power requirement?
Worse, as you are trying to figure out how much attack power you truly have to join the shroom, the number keeps changing as more people join, only to realize once the number is stable for you to do the math it’s already full?
All of that can be fixed by a simple update to show what attack power you actually have when joining the mushroom either below or above the current Everyone’s Attack Power already shown at the bottom right of the screen.
6 Likes
Totally agree, and I actually logged in to make this suggestion. If you’re not paying attention, it’s very easy to not see how many points you’re contributing. Earlier I nearly missed that I hadn’t collected my rewards from a previous mushroom and my team would have been half-strength.
There also seems to be a generally poor level of awareness among many players about what the points mean, or how to build good teams, and doing more to highlight individual contributions would make a big difference here.
2 Likes
This request fundamentally misses the spirit of Pikmin Bloom. It’s a casual walking companion and a cooperative lifestyle app, not a high-stress competitive raid tracker like Pokémon GO.
* Equal rewards by design: The mushroom system is deliberately built so that everyone receives the exact same tier rewards regardless of their individual attack power. It allows casual walkers, beginners, and hardcore players to jump into a lobby together without penalty.
* Preventing toxicity and gatekeeping: The moment an app introduces prominent personal DPS meters, the community dynamic shifts toward tracking “freeloaders,” lobbying dodging, and optimizing for status rather than shared progress.
* Zero risk of failure: Mushrooms are never failed or lost; lower team power simply means taking a bit longer to finish. The collective total is there to show that the group works together toward a shared milestone, not to grade individual output.
Reading requests like this, it feels less about genuine teamwork and cooperation and more about wanting individual numbers to show off. If that isn’t the intention, the point is still completely missed—turning a relaxing pedometer into an optimized DPS race runs counter to everything the game is designed to be.
私も同様のことを感じたことがあります「自動選択しておしごと力を確認してからGOボタンを押したい」
現状でも、自動選択する前と後を引き算することで目的を達することができますがいささか面倒です。
このスレッドで協働スタイルであり競争要素は不要という考え方にも同意はできます。しかし「自分の貢献度がどの程度か把握したい」というシチュエーションがあるのも正直なところです。(feature request as usability)
1 Like